ericvansingel
Week in Review - September 4, 2022
It has been an exciting week in the world of Dungeons and Dragons!

Pact Mules. Our Monday Night Mayhem squad was at it again, knocking over statues and releasing demons, no big deal. I had a lot of fun with the whole Twitter and server vote to simulate a viewing audience voting for what the party should do; I would like to do more of that! The players are ready to get onto the next level but don't want to leave anything behind because they don't want to miss anything interesting. A good problem to have if you ask me.
This Tuesday, in the early afternoon, we launch into Wildspace for another Spelljammer game, pumped to meet everyone and their characters. We start right out on the Rock of Bral.
Wise Witches of Rashemen PBP. The team is against cultists and has awakened a tree deep in the forest. Some clever gameplay got rid of the demons earlier in the week, but they rush back as the blood of the cultists empowers the tree corrupting the woods. I am excited to see combat resolve and have the folks bring this conclusion home to their Wychlaren patron!
Wednesday Afternoon Family table took a break this week for obligations; darn those pesky quests!
Wednesday Night Mad Mage was a hoot! We welcomed a new player with many levels in Wizard, and it was excellent to see them in action. They are a great fit with this group and a welcome addition as we continue on my favorite level of the entire dungeon. Or is it a dungeon at this point?
Ghosts of Spelljammer PBP. Taking coupons for a special offer on layered pasta at the Laughing Beholder, the party hasn't been able to wander off the docks yet. This might sound like a problem, but it is not! They voted to stay and explore; taking in all the new people and sights and getting a feel for the Rock of Bral instead of rushing to the closest tavern has been fun.
Thunder Buddies. The Thunder buddies are still alive but in a very sticky situation. They have found their party member and, by the looks of it, are about to pick up a new one. This group is texting at all hours and bonding over this story. It's been a heck of a game to facilitate. Set aside any differences about oatmeal cookies being neither cookie nor oatmeal, and please root for the group; they are not out of this thing yet! Happy Birthday Palath!
Ghosts of Spelljammer. Our Thursday afternoon group captured the criminal they had been after and turned them into the local mercenary group responsible for law in these parts. Some excellent discussion post-game on group synergy, character goals, and where they want to drive the story together. The consideration and cooperative gameplay feels are strong here, and I look forward to adventuring in Wildspace with these folks for a long time!
Laughing Head Insurance Company. Speaking of adventuring for a long time, I have been running a Thursday night game nearly every week for over a year now with the group formerly known as the Rangoon Platoon. It is a pleasure running them through Wildspace. We continue a pretty tough and tension-filled dungeon this week. The final showdown here is going to be fun!
Frozen Few. The team finally made it to Solstice Island, the abode of Auril herself. Piercing cold, a strange traveling companion and an ornery Frost giant meet them in this menacing keep at the center of the Island. I love flexing the horror chops in this game, and this group continues to go with the punches with the roleplay. We had a bit heavier combat session tonight, which was nice after some rich RP-only evenings. They continue to Auril next week!
Thanks for another great week of gaming and adventure in courage, friends!